▓▒░ ABOUT ME ░▒▓
DEVELOPER PROFILE AND BACKGROUND INFO
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[1.1] BIO.TXT

I am a Software Developer and current Honours Bachelor of Computer Science student at Sheridan College, specializing in Game Engineering.

▸ THE FOCUS: I specialize in creating and maintaining software across multiple environments using C, C++, C#, Java, and Python. I have deep interests in under-the-hood systems, building game engines from scratch, and writing rendering software with OpenGL and HLSL shaders.

Beyond pure game development, I am well-versed in desktop frameworks like .NET Maui and Tkinter, as well as web-focused technologies like ASP.NET, Spring Boot, and AngularJS.

[1.2] EDUCATION.DAT
▸ SHERIDAN COLLEGE
Oakville, Ontario
Honours Bachelor of Computer Science
Specialized in Game Engineering
Expected Graduation: May 2027
[1.3] CORE_TRAITS.DAT
▸ SYSTEMS ARCHITECT
Building modular, data-driven engines from scratch
▸ FULL-STACK CAPABLE
From HLSL shaders to Spring Boot backends
▸ HARDWARE ENTHUSIAST
Experience in computer building and embedded circuits
▸ ORGANIZED & EFFICIENT
Strong time management and problem resolution skills
[1.4] EXPERIENCE_LOG.TXT
MAY 2025 - PRESENT | ENGINE DEVELOPER (PYBOX)
Developing a custom 2D Python game engine. Transitioned from strict OOP to a mix of OOP and modular ECS architecture using custom binary data files.
OCT 2022 - PRESENT | WAREHOUSE ASSOCIATE (CANADIAN TIRE)
Managing a large warehouse with digital tools. Organizing over $12+ million in product, creating layout plans, and operating forklifts.
SEP 2019 - JUN 2023 | ROBOTICS TEAM (BLESSED TRINITY)
Programmed control software for embedded circuits and designed autonomous routines for a 5-time award winning robotics team.
▓▒░ PROJECTS FILE AREA ░▒▓
SYSTEM ARCHITECTURES AND DEVELOPMENTS
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[2.1] PYBOX ENGINE
▓ IN DEV (MAY 2025 - PRESENT) ▓
A personal, data-driven 2D game engine written in Python 3.13. Utilizes an Entity Component System (ECS) architecture alongside OOP to handle dynamic data via custom binary files. Built with robust optimizations and community mod support.
TECH & TAGS:
#PYTHON #ENGINE #YOLO
[2.2] SCRIBBLE CARDS
▓ PLANNED ▓
Casual card game with scribbled drawing graphics. A calm experience hiding something dark and sinister deep within the code. Offering both real life card games and a custom poker variant.
TECH & TAGS:
#GAME #UNITY #CASUAL

▓ COMING SOON ▓

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▓ MORE PROJECTS COMING SOON ▓
▓▒░ SKILL MATRIX ░▒▓
LANGUAGES, FRAMEWORKS, AND ARCHITECTURES
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[3.1] TECHNICAL_INVENTORY.DAT
▸ PROGRAMMING_LANGUAGES
Python | C / C++ | C# | Java
▸ GRAPHICS & ENGINES
Unity | OpenGL | Pygame | Unreal Engine | HLSL/GLSL
▸ WEB & BACKEND_FRAMEWORKS
ASP.NET Core | Spring Boot | AngularJS
▸ DESKTOP & UI
.NET Maui | Tkinter | HTML5 / CSS / JS
▸ DATABASES & TOOLS
SQL | Git | Embedded Circuits | Hardware Config
[3.2] APPLIED_DOMAINS.TXT
▸ ENGINES & ARCHITECTURE
Extensive development in Unity alongside exploration of Unreal Engine. Also experienced in designing custom data-driven engines from scratch (OOP to ECS).
▸ GRAPHICS PROGRAMMING
Developing low-level rendering pipelines utilizing OpenGL, GLFW, and custom HLSL/GLSL shaders to achieve specific visual aesthetics.
▸ FULL-STACK SOFTWARE
Building end-to-end applications, from desktop GUIs (.NET Maui, Tkinter) to web-focused backend APIs (ASP.NET, Spring Boot) with SQL database management.
▸ HARDWARE & SYSTEMS
Deep understanding of hardware interaction, from custom PC building and deployment to programming control software for embedded circuits.
▓▒░ MESSAGE CENTER ░▒▓
SEND A MESSAGE OR CONNECT VIA SOCIALS
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[4.0] SEND MESSAGE
[4.2] CONTACT INFO
▸ LOCATION: GRIMSBY, ONTARIO
▸ PHONE: 289-455-3594
▸ AVAILABILITY: ● OPEN TO OPPORTUNITIES